Systems in Place tech demo. 1 battle
Shining Like ยป Devlog
GPTForce - Tactical RPG Development Update
๐ฎ Game Overview
You've built a classic turn-based tactical RPG in Unity with a grid-based battle system. The game features party management, exploration, and strategic combat reminiscent of games like Fire Emblem or Final Fantasy Tactics.
โ๏ธ Core Battle System
- Turn-based Combat: Initiative order determined by Speed and Movement stats
- Grid-based Movement: Characters move on a tactical grid with movement previews
- Battle Actions: Attack, Magic, Items, and Stand options
- Enemy AI: Intelligent enemy behavior with targeting and movement
- Multiple Battle Areas: Different battle confiners for varied encounter locations
๐งโโ๏ธ Magic System (Recently Added)
You've implemented a comprehensive spell system with:
- Spell Types: Damage, Heal, Buff, Debuff, and Utility spells
- Target Types: Enemy-only, Friendly-only, Any target, or Self-cast
- Level Scaling: Spells scale with MP cost, strength, range, and effect size
- Range & AOE: Support for different casting ranges and area effects
- MP Management: Characters consume MP to cast spells
๐ Item System (Recently Added)
Your item system includes:
- Consumable Items: HP/MP restoration potions and revival items
- Equipment System: Weapons, armor, and accessories with stat bonuses
- Inventory Management: 4-slot inventory per character
- Item Usage in Battle: Strategic item consumption during combat turns
- Shop System: Buy/sell items with gold currency
๐ฅ Party & Character System
- Party Management: Multiple character classes (Mage, Warrior, Cleric, etc.)
- Character Progression: Level-based stat growth and XP system
- Equipment Bonuses: Weapons and accessories modify character stats
- Character Classes: Different MP scaling and abilities per class
๐ Game World
- Multiple Areas: Town exploration, battle encounters, and shop interactions
- Save/Load System: Persistent game state with character progression
- Music System: Dynamic music switching between exploration and battle
- Screen Transitions: Smooth scene transitions with visual effects
๐ต Polish & UX
- Sound Design: Menu navigation, battle effects, and music
- UI Systems: Battle menus, targeting cursors, and party displays
- Visual Feedback: Character portraits, spell effects, and damage numbers
- Input Handling: Keyboard controls with menu navigation
๐พ Technical Features
- Save System: Complete character state persistence
- Modular Design: Scriptable Objects for spells, items, and character data
- Event System: Turn management and UI updates
- Camera System: Dynamic camera following with battle confiners
๐ Recent Additions
The magic and item systems represent significant gameplay expansions, adding strategic depth with:
- Spell Targeting: Range-based spell selection with different target types
- Resource Management: MP for spells, consumable items for healing
- Tactical Depth: Players must now consider positioning, resources, and timing
Files
ShiningLikev3.zip 29 MB
Jul 13, 2025
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Shining Like
| Status | Released |
| Author | tm8six@gmail.com |
| Genre | Role Playing |
| Tags | Tactical RPG |
More posts
- Added Main Menu and Animations!Jul 30, 2025
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